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Mugen change screenpack
Mugen change screenpack











= 0 1 to have random move sound cancel itself when played repeatedly P2.cursor.blink = 0 1 to blink p2's cursor if overlapping p1's Moveoveremptyboxes = 0 1 to allow cursor to move over empty boxesĬell.size = 20,20 x,y size of each cell (in pixels)Ĭell.spacing = 3.2 Space between each cellĬell.bg.spr = -1,0 Note: Don't use animation for cellsĬ = 151,0 Icon for random select (don't use animation)Ĭ = 4 Time to wait before changing to another random portrait your file must be something like this.there you can define the sprite number for the big portrait. Hey bro, in teh f of your screenpack you can define the number of sprite of 9000 group (like you have many of sprite for that group). I hope you guys can clarify things for me, it will be much apreciated hahaha Easy, right?īut the point is, I already saw lots of characters with other sprites in the 9000 group, but no matter what number I use, the Screenpack don't recognize it.Īm I doing something wrong? Or it's impossible to do that? Doing that, I will just have to add a new portrait without losing the original Big Portrait. So, I just decided to change f to recognize another sprite number.

mugen change screenpack

I was changhing the Big Portrait sprites (9000,1), but then I realized "Probably I'm not going to use this Screenpack forever." and I though about all the job to change every single Big Portrait back again.

mugen change screenpack

The screenpack have two Big Portrait options: I changed my screenpack almost two years ago to the "Mugen Multiverse - Cross generation of fighters - 720p - 1.1" and I've been looking for a solution for something that I consider a problem, but didn't find a thing













Mugen change screenpack